Ken Nagle's Articles
Lead Game Designer at Wizards of the Coast
Ken Nagle was Lead Game Designer on the Transformers Trading Card Game at Wizards of the Coast. His Nagle’s Notes column on the official site explained design decisions from the inside: how battle icons combine, how Secret Actions were meant to play, what Enhance was for, and how a deck built around Spymaster’s Ruse comes together.
Those columns are preserved here, and the reasoning in them is cited on Why Cards Are Banned or Replaced where it bears on a card’s history.
-
Nagle's Notes - Spymaster's Ruse Deck
Get your secret actions ready - Ken shows you how to get the most out of them with Spymaster's Ruse!
transformerstcg.com -
Nagle's Notes - Enhance to the Max
Today I have a character, a Stratagem, and two battle cards to preview that should help in battles to come.
transformerstcg.com -
Nagle's Notes - It's a Secret to Everybody
Today I have three battle cards to preview that should help in battles to come.
transformerstcg.com -
Nagle's Notes: When Icons Combine
Today I have two battle cards to preview that show off a new, innovative mechanic from the set.
transformerstcg.com -
Nagle's Notes: The Rite of Springer
Introducing the final character reveal for Siege II—a new version of a favorite, and a common Triple-Changer to boot: SERGEANT SPRINGER!
transformerstcg.com -
Banning Press the Advantage
We are banning the use of Press the Advantage in competitive play, effective November 8th.
transformerstcg.com